"use strict";

function updateCoords(e) {
  pointerX = (e.clientX || e.touches[0].clientX) - canvasEl.getBoundingClientRect().left, pointerY = e.clientY || e.touches[0].clientY - canvasEl.getBoundingClientRect().top
}

function setParticuleDirection(e) {
  var t = anime.random(0, 360) * Math.PI / 180, a = anime.random(50, 180), n = [-1, 1][anime.random(0, 1)] * a;
  return {x: e.x + n * Math.cos(t), y: e.y + n * Math.sin(t)}
}

function createParticule(e, t) {
  var a = {};
  return a.x = e, a.y = t, a.color = colors[anime.random(0, colors.length - 1)], a.radius = anime.random(16, 32), a.endPos = setParticuleDirection(a), a.draw = function () {
    ctx.beginPath(), ctx.arc(a.x, a.y, a.radius, 0, 2 * Math.PI, !0), ctx.fillStyle = a.color, ctx.fill()
  }, a
}

function createCircle(e, t) {
  var a = {};
  return a.x = e, a.y = t, a.color = "#F00", a.radius = 0.1, a.alpha = 0.5, a.lineWidth = 6, a.draw = function () {
    ctx.globalAlpha = a.alpha, ctx.beginPath(), ctx.arc(a.x, a.y, a.radius, 0, 2 * Math.PI, !0), ctx.lineWidth = a.lineWidth, ctx.strokeStyle = a.color, ctx.stroke(), ctx.globalAlpha = 1
  }, a
}

function renderParticule(e) {
  for (var t = 0; t < e.animatables.length; t++) {
    e.animatables[t].target.draw()
  }
}

function animateParticules(e, t) {
  for (var a = createCircle(e, t), n = [], i = 0; i < numberOfParticules; i++) {
    n.push(createParticule(e, t))
  }
  anime.timeline().add({
    targets: n, x: function (e) {
      return e.endPos.x
    }, y: function (e) {
      return e.endPos.y
    }, radius: 0.1, duration: anime.random(1200, 1800), easing: "easeOutExpo", update: renderParticule
  }).add({
    targets: a,
    radius: anime.random(80, 160),
    lineWidth: 0,
    alpha: {value: 0, easing: "linear", duration: anime.random(600, 800)},
    duration: anime.random(1200, 1800),
    easing: "easeOutExpo",
    update: renderParticule,
    offset: 0
  })
}

function debounce(e, t) {
  var a;
  return function () {
    var n = this, i = arguments;
    clearTimeout(a), a = setTimeout(function () {
      e.apply(n, i)
    }, t)
  }
}

var canvasEl = document.querySelector(".fireworks");
if (canvasEl) {
  var ctx = canvasEl.getContext("2d"), numberOfParticules = 30, pointerX = 0, pointerY = 0, tap = "mousedown",
    colors = ["#FF1461", "#18FF92", "#5A87FF", "#FBF38C"], setCanvasSize = debounce(function () {
      canvasEl.width = 2 * window.innerWidth, canvasEl.height = 2 * window.innerHeight, canvasEl.style.width = window.innerWidth + "px", canvasEl.style.height = window.innerHeight + "px", canvasEl.getContext("2d").scale(2, 2)
    }, 500), render = anime({
      duration: 1 / 0, update: function () {
        ctx.clearRect(0, 0, canvasEl.width, canvasEl.height)
      }
    });
  document.addEventListener(tap, function (e) {
    "sidebar" !== e.target.id && "toggle-sidebar" !== e.target.id && "A" !== e.target.nodeName && "IMG" !== e.target.nodeName && (render.play(), updateCoords(e), animateParticules(pointerX, pointerY))
  }, !1), setCanvasSize(), window.addEventListener("resize", setCanvasSize, !1)
}
"use strict";

function updateCoords(e) {
  pointerX = (e.clientX || e.touches[0].clientX) - canvasEl.getBoundingClientRect().left, pointerY = e.clientY || e.touches[0].clientY - canvasEl.getBoundingClientRect().top
}

function setParticuleDirection(e) {
  var t = anime.random(0, 360) * Math.PI / 180, a = anime.random(50, 180), n = [-1, 1][anime.random(0, 1)] * a;
  return {x: e.x + n * Math.cos(t), y: e.y + n * Math.sin(t)}
}

function createParticule(e, t) {
  var a = {};
  return a.x = e, a.y = t, a.color = colors[anime.random(0, colors.length - 1)], a.radius = anime.random(16, 32), a.endPos = setParticuleDirection(a), a.draw = function () {
    ctx.beginPath(), ctx.arc(a.x, a.y, a.radius, 0, 2 * Math.PI, !0), ctx.fillStyle = a.color, ctx.fill()
  }, a
}

function createCircle(e, t) {
  var a = {};
  return a.x = e, a.y = t, a.color = "#F00", a.radius = 0.1, a.alpha = 0.5, a.lineWidth = 6, a.draw = function () {
    ctx.globalAlpha = a.alpha, ctx.beginPath(), ctx.arc(a.x, a.y, a.radius, 0, 2 * Math.PI, !0), ctx.lineWidth = a.lineWidth, ctx.strokeStyle = a.color, ctx.stroke(), ctx.globalAlpha = 1
  }, a
}

function renderParticule(e) {
  for (var t = 0; t < e.animatables.length; t++) {
    e.animatables[t].target.draw()
  }
}

function animateParticules(e, t) {
  for (var a = createCircle(e, t), n = [], i = 0; i < numberOfParticules; i++) {
    n.push(createParticule(e, t))
  }
  anime.timeline().add({
    targets: n, x: function (e) {
      return e.endPos.x
    }, y: function (e) {
      return e.endPos.y
    }, radius: 0.1, duration: anime.random(1200, 1800), easing: "easeOutExpo", update: renderParticule
  }).add({
    targets: a,
    radius: anime.random(80, 160),
    lineWidth: 0,
    alpha: {value: 0, easing: "linear", duration: anime.random(600, 800)},
    duration: anime.random(1200, 1800),
    easing: "easeOutExpo",
    update: renderParticule,
    offset: 0
  })
}

function debounce(e, t) {
  var a;
  return function () {
    var n = this, i = arguments;
    clearTimeout(a), a = setTimeout(function () {
      e.apply(n, i)
    }, t)
  }
}

var canvasEl = document.querySelector(".fireworks");
if (canvasEl) {
  var ctx = canvasEl.getContext("2d"), numberOfParticules = 30, pointerX = 0, pointerY = 0, tap = "mousedown",
    colors = ["#FF1461", "#18FF92", "#5A87FF", "#FBF38C"], setCanvasSize = debounce(function () {
      canvasEl.width = 2 * window.innerWidth, canvasEl.height = 2 * window.innerHeight, canvasEl.style.width = window.innerWidth + "px", canvasEl.style.height = window.innerHeight + "px", canvasEl.getContext("2d").scale(2, 2)
    }, 500), render = anime({
      duration: 1 / 0, update: function () {
        ctx.clearRect(0, 0, canvasEl.width, canvasEl.height)
      }
    });
  document.addEventListener(tap, function (e) {
    "sidebar" !== e.target.id && "toggle-sidebar" !== e.target.id && "A" !== e.target.nodeName && "IMG" !== e.target.nodeName && (render.play(), updateCoords(e), animateParticules(pointerX, pointerY))
  }, !1), setCanvasSize(), window.addEventListener("resize", setCanvasSize, !1)
}
;
